AI Insights · Timothy · July 2022
Top 5 Sandbox-like Games on iOS in Belgium, Q2 2022
Discover the performance trends of the top 5 sandbox-like games on iOS in Belgium for Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 sandbox-like games on iOS in Belgium showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's metrics, courtesy of Sensor Tower.
Roblox experienced a fluctuating revenue trend. It started the quarter with approximately $43.8K in the week of March 28, peaking at around $47.8K in the week of April 4, before hitting a low of about $24.9K in mid-May. By the end of June, revenue rebounded to nearly $39.8K. Weekly downloads also varied, starting at 3.9K and reaching a peak of 5.5K in early April, before dropping to a low of 2.1K in mid-June, and finishing the quarter at 4K. The game maintained a steady increase in active users, growing from 119.1K to 129.5K over the quarter.
Minecraft showed a downward trend in weekly revenue, starting at about $3.1K and ending at $2K. Downloads were relatively stable but low, ranging from 57 to 102 per week, peaking at 102 in the last week of June. Active users saw a slight decline from 14.2K to 13.8K over the quarter, with a peak of 17.1K in mid-April.
ZEPETO: Avatar, Connect & Live had a varied revenue trend, beginning at $1.3K and fluctuating throughout the quarter, ending at $795. Weekly downloads saw a significant peak at 923 in the final week of June, up from a low of 289 in early May. Active users remained fairly steady, starting at 6.3K and ending at the same number.
IMVU: 3D Avatar Creator & Chat showed a consistent but low revenue stream, starting at $516 and ending at $635. Downloads were also low, ranging from 178 to 330 per week, peaking at 330 in the first week of April. Active users remained relatively stable, fluctuating around the 4K mark, ending the quarter at 3.8K.
PK XD: Fun, friends & games saw a declining trend in revenue, starting at $342 and ending at $123. Weekly downloads began at 994, peaked at 2.5K in early April, and gradually dropped to 270 by the end of June. Active users followed a similar trend, starting at 5.6K, peaking at 11K in mid-April, and declining to 6.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.